Luminollusk
Uncommon · Creature — Elemental
3.8WeakRank 235 of 264
51.1%Rank 235 of 264 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (3.8/10).
Why. A 2/4 deathtouch for four mana: it holds off nearly every ground attacker and makes opponents think twice. The Vivid life gain is a small bonus, better in a deck with several colors.
Risks. The body does nothing offensively and the life gain stays modest in a two-color deck. Removal or a flier gets around it easily.
In the draft. A solid defensive four-drop, fine in one or two copies. Take it when nothing more active is on offer, especially in a green deck that wants a long game.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.6 win-rate points
Its place in the set
- Uncommon: rank 88 of 100
- Green: rank 35 of 40
- Cost 4: rank 41 of 47
- Average pick: 8.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy51.1 % · 17,115 games
- 2 copies50.9 % · 2,233 games
- 3 copies54.7 % · 179 games
Win rate since the set came out (card in hand)
- First two weeks52.0 % · 6,687 games
- Next two weeks51.1 % · 1,662 games
- After that52.6 % · 557 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Prismatic Undercurrents2,364 games · 49.0 % (instead of 44.5% expected)
- Burning Curiosity1,339 games · 52.3 % (instead of 48.3% expected)
- Firdoch Core3,034 games · 51.0 % (instead of 47.0% expected)
Cards it wins less with
- Morcant's Loyalist1,484 games · 49.8 % (instead of 54.0% expected)
- Lys Alana Dignitary1,608 games · 50.4 % (instead of 53.0% expected)
- Merrow Skyswimmer1,584 games · 49.4 % (instead of 51.9% expected)
Where it is played
G/U · 36 %G/R · 31 %
Played in 3.9% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




