Chaos Spewer
Common · Creature — Goblin Warlock
3.8WeakRank 236 of 264
50.4%Rank 245 of 264 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (3.8/10).
Why. A 5/4 for three mana is a huge body for the price. If you pay two more mana as it enters, you keep the whole creature. If not, blight 2 shrinks it, but it is still a strong attacker for its cost.
Risks. Without the payment you must put two -1/-1 counters on a creature you control, often itself, and you may have no better target. It still dies to any removal.
In the draft. A playable common for aggressive decks, especially black-red (its hybrid cost works in either color). A fair mid-pack pick that wants a decent curve to shine.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.2 win-rate points
Its place in the set
- Common: rank 65 of 81
- Multicolour: rank 46 of 49
- Cost 3: rank 59 of 66
- Average pick: 9.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy51.6 % · 30,268 games
- 2 copies51.0 % · 8,405 games
- 3 copies49.4 % · 1,135 games
Win rate since the set came out (card in hand)
- First two weeks51.1 % · 13,593 games
- Next two weeks52.1 % · 4,092 games
- After that48.8 % · 1,546 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Lavaleaper203 games · 50.2 % (instead of 44.4% expected)
- Collective Inferno1,732 games · 50.1 % (instead of 46.6% expected)
- Mornsong Aria158 games · 49.4 % (instead of 45.8% expected)
- Spinerock Tyrant2,374 games · 56.4 % (instead of 53.0% expected)
Cards it wins less with
- Assert Perfection1,999 games · 49.2 % (instead of 52.7% expected)
- Flaring Cinder2,159 games · 48.1 % (instead of 51.0% expected)
- Stoic Grove-Guide2,107 games · 48.8 % (instead of 51.6% expected)
Where it is played
B/R · 66 %B/W · 37 %
Played in 7.9% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




