Mischievous Sneakling
Common · Creature — Shapeshifter
4.0WeakRank 233 of 264
52.4%Rank 215 of 264 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.0/10).
Why. A 2/2 changeling with flash for two, hybrid blue or black. It ambushes an attacker or lands at the end of the opponent's turn.
Risks. A plain body with no impact. It never wins a game on its own.
In the draft. Curve filler for several decks. Take it late in the pack.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.5 win-rate points
Its place in the set
- Common: rank 64 of 81
- Multicolour: rank 45 of 49
- Cost 2: rank 66 of 72
- Average pick: 6.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.8 % · 88,673 games
- 2 copies52.7 % · 16,641 games
- 3 copies51.9 % · 1,647 games
- 4 copies or more50.0 % · 186 games
Win rate since the set came out (card in hand)
- First two weeks53.0 % · 35,378 games
- Next two weeks52.8 % · 10,632 games
- After that53.2 % · 3,964 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Impolite Entrance760 games · 49.5 % (instead of 45.4% expected)
- Mornsong Aria161 games · 52.2 % (instead of 48.0% expected)
- Reckless Ransacking2,306 games · 51.1 % (instead of 48.2% expected)
Cards it wins less with
- Morningtide's Light823 games · 48.1 % (instead of 52.5% expected)
- Crossroads Watcher3,581 games · 49.7 % (instead of 54.0% expected)
- Eclipsed Kithkin2,397 games · 53.5 % (instead of 56.4% expected)
Where it is played
B/U · 58 %U/W · 34 %
Played in 20% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




