Mischievous Sneakling

Common · Creature — Shapeshifter

Pick rating

4.0WeakRank 233 of 264

Observed strength

52.4%Rank 215 of 264 by win rate, card in hand · set average: 55.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A good playable, but is sometimes cut (4.0/10).

Why. A 2/2 changeling with flash for two, hybrid blue or black. It ambushes an attacker or lands at the end of the opponent's turn.

Risks. A plain body with no impact. It never wins a game on its own.

In the draft. Curve filler for several decks. Take it late in the pack.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game52.4 %(set average : 55.7 %)
Card in the opening hand52.0 %(set average : 54.5 %)
Card drawn during the game52.8 %(set average : 56.5 %)

Gap when it is drawn, against the games where it is not : -0.5 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)75.0 %(set average : 61.0 %)

Its place in the set

  • Common: rank 64 of 81
  • Multicolour: rank 45 of 49
  • Cost 2: rank 66 of 72
  • Average pick: 6.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

26,878 games55.3 %(all pairs : 53.6 %)

splash

22,211 games54.4 %(all pairs : 53.6 %)

splash

20,588 games55.2 %(all pairs : 53.6 %)

splash

12,689 games52.2 %(all pairs : 53.6 %)

splash

5,600 games51.5 %(all pairs : 53.6 %)
3,386 games50.7 %(all pairs : 53.6 %)
2,915 games49.9 %(all pairs : 53.6 %)

splash

2,104 games49.6 %(all pairs : 53.6 %)

splash

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand51.8 %· 12,346 games
All players, card in hand53.0 %· 49,974 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)55.5 %(set average : 57.0 %)
Games on the draw, so drawing from the first turn (the deck holds the card)51.7 %(set average : 52.9 %)

Win rate by number of copies in the deck

  • 1 copy53.8 % · 88,673 games
  • 2 copies52.7 % · 16,641 games
  • 3 copies51.9 % · 1,647 games
  • 4 copies or more50.0 % · 186 games

Win rate since the set came out (card in hand)

  • First two weeks53.0 % · 35,378 games
  • Next two weeks52.8 % · 10,632 games
  • After that53.2 % · 3,964 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

B/U · 58 %U/W · 34 %

Played in 20% of the decks of the set

Other cards of the same cost and colours

  • Loch Mare

    3. Loch Mare

    9.1
  • Deepchannel Duelist

    24. Deepchannel Duelist

    7.6
  • Bitterbloom Bearer

    33. Bitterbloom Bearer

    7.4
  • Sygg, Wanderwine Wisdom // Sygg, Wanderbrine Shield

    37. Sygg, Wanderwine Wisdom // Sygg, Wanderbrine Shield

    7.2

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.