Wanderwine Distracter

Common · Creature — Merfolk Wizard

Pick rating

4.0WeakRank 232 of 264

Observed strength

50.9%Rank 239 of 264 by win rate, card in hand · set average: 55.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A good playable, but is sometimes cut (4.0/10).

Why. A 4/3 for four that gives a creature an opponent controls -3/-0 whenever it becomes tapped, such as by attacking. Attacks get safer because the most dangerous blocker loses its power.

Risks. It only helps when it taps. Three toughness is fragile, and the effect removes nothing from the board.

In the draft. A good four-drop body in a blue deck. A mid-pack pick.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game50.9 %(set average : 55.7 %)
Card in the opening hand49.6 %(set average : 54.5 %)
Card drawn during the game51.8 %(set average : 56.5 %)

Gap when it is drawn, against the games where it is not : -1.6 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)17.0 %(set average : 61.0 %)

Its place in the set

  • Common: rank 63 of 81
  • Blue: rank 39 of 41
  • Cost 4: rank 39 of 47
  • Average pick: 10.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

20,722 games53.9 %(all pairs : 53.1 %)
1,242 games50.2 %(all pairs : 53.1 %)
559 games48.7 %(all pairs : 53.1 %)
249 games47.0 %(all pairs : 53.1 %)
246 games42.7 %(all pairs : 53.1 %)
200 games45.0 %(all pairs : 53.1 %)
163 games47.2 %(all pairs : 53.1 %)
141 games39.7 %(all pairs : 53.1 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand53.7 %· 2,124 games
All players, card in hand51.9 %· 10,718 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)55.8 %(set average : 57.0 %)
Games on the draw, so drawing from the first turn (the deck holds the card)50.4 %(set average : 52.9 %)

Win rate by number of copies in the deck

  • 1 copy53.4 % · 20,014 games
  • 2 copies51.8 % · 3,487 games
  • 3 copies48.8 % · 240 games

Win rate since the set came out (card in hand)

  • First two weeks52.3 % · 7,665 games
  • Next two weeks50.5 % · 2,250 games
  • After that52.8 % · 803 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Champions of the Shoal

    11. Champions of the Shoal

    8.4
  • Glen Elendra's Answer

    19. Glen Elendra's Answer

    7.8
  • Sanar, Innovative First-Year

    49. Sanar, Innovative First-Year

    7.0
  • Twinflame Travelers

    105. Twinflame Travelers

    6.0

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.