Noggle the Mind

Uncommon · Enchantment — Aura

Pick rating

5.2PlayableRank 158 of 264

Observed strength

55.2%Rank 133 of 264 by win rate, card in hand · set average: 55.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid playable that rarely gets cut (5.2/10).

Why. A two-mana aura with flash that turns any creature into a colorless 1/1 Noggle with no abilities. It is a cheap quasi-removal that also shuts off abilities on the opponent's best creatures.

Risks. The creature stays on the battlefield and can still block or be sacrificed. If the enchanted creature dies you lose the aura, and an effect that removes the aura frees it.

In the draft. A good blue removal, a mid-pack pick. Especially good in white-blue or blue-red.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game55.2 %(set average : 55.7 %)
Card in the opening hand52.5 %(set average : 54.5 %)
Card drawn during the game56.9 %(set average : 56.5 %)

Gap when it is drawn, against the games where it is not : +2.4 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)76.0 %(set average : 61.0 %)

Its place in the set

  • Uncommon: rank 68 of 100
  • Blue: rank 24 of 41
  • Cost 2: rank 47 of 72
  • Average pick: 5.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

14,925 games55.8 %(all pairs : 54.5 %)
14,847 games55.6 %(all pairs : 54.5 %)
2,476 games51.6 %(all pairs : 54.5 %)
1,818 games50.4 %(all pairs : 54.5 %)
1,017 games52.2 %(all pairs : 54.5 %)
883 games49.5 %(all pairs : 54.5 %)
686 games46.8 %(all pairs : 54.5 %)
516 games51.4 %(all pairs : 54.5 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand55.0 %· 4,439 games
All players, card in hand55.8 %· 18,052 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)55.5 %(set average : 57.0 %)
Games on the draw, so drawing from the first turn (the deck holds the card)53.5 %(set average : 52.9 %)

Win rate by number of copies in the deck

  • 1 copy54.6 % · 34,577 games
  • 2 copies53.5 % · 3,887 games
  • 3 copies52.6 % · 272 games

Win rate since the set came out (card in hand)

  • First two weeks55.5 % · 11,658 games
  • Next two weeks55.8 % · 4,641 games
  • After that57.8 % · 1,753 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

B/U · 28 %

Played in 7.3% of the decks of the set

Other cards of the same cost and colours

  • Loch Mare

    3. Loch Mare

    9.1
  • Deepchannel Duelist

    24. Deepchannel Duelist

    7.6
  • Sygg, Wanderwine Wisdom // Sygg, Wanderbrine Shield

    37. Sygg, Wanderwine Wisdom // Sygg, Wanderbrine Shield

    7.2
  • Silvergill Mentor

    55. Silvergill Mentor

    6.8

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.