Omni-Changeling
Uncommon · Creature — Shapeshifter
5.2PlayableRank 159 of 264
56.0%Rank 112 of 264 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.2/10).
Why. For five mana, or less with convoke, it enters as a copy of any creature on the battlefield, with changeling. It copies the best creature on the board, yours or your opponent's.
Risks. With no creature to copy it enters as a 0/0 and dies. It depends on what is on the board, and removal kills it like anything else.
In the draft. A good blue pick, flexible in almost any blue deck. Take it mid-pack, higher if the board tends to be rich.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +2.5 win-rate points
Its place in the set
- Uncommon: rank 69 of 100
- Blue: rank 25 of 41
- Cost 5: rank 18 of 32
- Average pick: 4.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.1 % · 50,403 games
- 2 copies56.7 % · 6,593 games
- 3 copies55.0 % · 378 games
Win rate since the set came out (card in hand)
- First two weeks56.0 % · 18,104 games
- Next two weeks55.9 % · 6,189 games
- After that56.4 % · 2,334 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Impolite Entrance221 games · 50.7 % (instead of 47.1% expected)
- Bark of Doran756 games · 54.9 % (instead of 51.7% expected)
- Lavaleaper222 games · 51.4 % (instead of 48.4% expected)
- Slumbering Walker2,719 games · 59.7 % (instead of 57.2% expected)
Cards it wins less with
- Maralen, Fae Ascendant1,112 games · 52.2 % (instead of 55.8% expected)
- Prismabasher2,421 games · 51.4 % (instead of 54.9% expected)
- Wildvine Pummeler2,768 games · 48.3 % (instead of 51.6% expected)
Where it is played
R/U · 30 %B/U · 25 %
Played in 11% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




