Temporal Intervention

Common · Sorcery

Pick rating

4.8WeakRank 180 of 261

Observed strength

50.7%Rank 260 of 287 by win rate, card in hand · set average: 56.0%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

It wins less than its rating suggests.

Why this gap?

The pick rating is a prior: it is for choosing a card before there are results. The observed strength comes from real games, and the win rate of a card is stable from one week to the next. The gap often comes from a card that is easy to replace at the pick but very efficient once played, from a good archetype that carries it, or from a flaw of our rating: in a set that already has many games, the results are more reliable than the rating.

A solid playable that rarely gets cut (4.8/10).

Why. A discard sorcery: your opponent reveals their hand and you choose a nonland card for them to discard. With Void it costs two less, so just one mana, and chains easily into another spell.

Risks. Discard doesn't affect the board, and it's weak against an opponent who has already emptied their hand. Void isn't always on.

In the draft. A niche card, mostly for black decks with warp or permanents that leave the battlefield. Rarely more than a last pick.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game50.7 %(set average : 56.0 %)
Card in the opening hand49.0 %(set average : 54.8 %)
Card drawn during the game51.8 %(set average : 56.8 %)

Gap when it is drawn, against the games where it is not : +1.4 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)4.0 %(set average : 62.0 %)

Its place in the set

  • Common: rank 48 of 81
  • Black: rank 29 of 42
  • Cost 3: rank 43 of 64
  • Average pick: 11.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

1,797 games49.0 %(all pairs : 51.5 %)
1,774 games52.4 %(all pairs : 51.5 %)
1,605 games53.1 %(all pairs : 51.5 %)
770 games51.8 %(all pairs : 51.5 %)
423 games54.1 %(all pairs : 51.5 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand53.9 %· 549 games
All players, card in hand52.3 %· 3,070 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)53.6 %(set average : 57.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)49.5 %(set average : 53.0 %)

Win rate by number of copies in the deck

  • 1 copy52.1 % · 6,081 games
  • 2 copies46.5 % · 533 games

Win rate since the set came out (card in hand)

  • First two weeks52.2 % · 2,225 games
  • Next two weeks51.7 % · 646 games
  • After that55.8 % · 199 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Dubious Delicacy

    19. Dubious Delicacy

    7.8
  • Fell Gravship

    33. Fell Gravship

    7.3
  • Alpharael, Dreaming Acolyte

    51. Alpharael, Dreaming Acolyte

    6.8
  • Archenemy's Charm

    59. Archenemy's Charm

    6.6

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.