Haliya, Guided by Light

Rare · Legendary Creature — Human Soldier

Pick rating

8.0Very goodRank 17 of 261

Observed strength

60.0%Rank 19 of 287 by win rate, card in hand · set average: 56.0%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

One of the very best rares of the format (8.0/10).

Why. A 3/3 for three that gains you 1 life whenever a creature or artifact enters under your control. If you gained 3 life this turn, it draws a card at your end step.

Risks. To draw, you must gain 3 life in one turn, which needs several permanents or lifelink. Alone it is just a solid 3/3.

In the draft. Good in a white deck with many cheap creatures and artifacts. The one-mana Warp cost lets you make a big multi-spell turn.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game60.0 %(set average : 56.0 %)
Card in the opening hand59.4 %(set average : 54.8 %)
Card drawn during the game60.4 %(set average : 56.8 %)

Gap when it is drawn, against the games where it is not : +6.6 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)91.0 %(set average : 62.0 %)

Its place in the set

  • Rare: rank 14 of 60
  • White: rank 7 of 43
  • Cost 3: rank 5 of 64
  • Average pick: 1.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

6,175 games58.3 %(all pairs : 56.7 %)
5,812 games56.9 %(all pairs : 56.7 %)
5,734 games57.3 %(all pairs : 56.7 %)
2,536 games54.5 %(all pairs : 56.7 %)
489 games59.5 %(all pairs : 56.7 %)
324 games48.8 %(all pairs : 56.7 %)
273 games52.4 %(all pairs : 56.7 %)
267 games55.1 %(all pairs : 56.7 %)

splash

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand59.6 %· 2,303 games
All players, card in hand59.8 %· 9,933 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)58.9 %(set average : 57.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)54.4 %(set average : 53.0 %)

Win rate by number of copies in the deck

  • 1 copy56.7 % · 22,405 games
  • 2 copies57.1 % · 702 games

Win rate since the set came out (card in hand)

  • First two weeks59.4 % · 5,963 games
  • Next two weeks60.4 % · 2,936 games
  • After that60.5 % · 1,034 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

  • Plasma Bolt1,520 games · 53.0 % (instead of 56.3% expected)

Other cards of the same cost and colours

  • The Seriema

    2. The Seriema

    9.3
  • Cosmogrand Zenith

    6. Cosmogrand Zenith

    8.8
  • Banishing Light

    41. Banishing Light

    7.0
  • Rayblade Trooper

    43. Rayblade Trooper

    7.0

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.