The Seriema
Rare · Legendary Artifact — Spacecraft
9.3BombRank 2 of 261
60.1%Rank 17 of 287 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the 3 best cards of the set (9.3/10).
Why. For three mana, a tutor for a legendary creature that replaces itself, plus a Spacecraft that, at 7 counters, becomes a 5/5 flier and makes your other tapped legendary creatures indestructible.
Risks. With no legendary creature left in the library, the tutor finds nothing. Station needs 7 counters, which is a lot of tapped power: until then it is not a creature and gives no effect.
In the draft. A bomb in a deck with several legendary creatures, far weaker otherwise. Count your legends before playing it. It needs two white mana.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +6.3 win-rate points
Its place in the set
- Rare: rank 1 of 60
- White: rank 1 of 43
- Cost 3: rank 1 of 64
- Average pick: 2.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy57.2 % · 15,356 games
- 2 copies52.4 % · 395 games
Win rate since the set came out (card in hand)
- First two weeks60.2 % · 3,531 games
- Next two weeks60.7 % · 2,272 games
- After that58.8 % · 838 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Larval Scoutlander1,094 games · 62.7 % (instead of 59.0% expected)
- Adagia, Windswept Bastion775 games · 61.5 % (instead of 57.9% expected)
- Ragost, Deft Gastronaut669 games · 56.5 % (instead of 53.3% expected)
Cards it wins less with
- Illvoi Galeblade1,024 games · 51.9 % (instead of 56.2% expected)
- Selfcraft Mechan1,015 games · 52.9 % (instead of 57.2% expected)
- Melded Moxite843 games · 52.6 % (instead of 56.9% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




