Mm'menon, Uthros Exile
Uncommon · Legendary Creature — Jellyfish Advisor
4.5WeakRank 202 of 261
53.3%Rank 208 of 287 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (4.5/10).
Why. A 1/3 flyer for three that holds the air well. Each artifact that enters under your control puts a +1/+1 counter on a creature of your choice.
Risks. The body is small and the payoff depends on how many artifacts your deck has. It is gold, so it needs blue and red by turn three.
In the draft. Playable in a blue-red deck with a handful of artifacts. A mid-pack pick, not a reason to move into these colours.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +2.2 win-rate points
Its place in the set
- Uncommon: rank 77 of 100
- Multicolour: rank 18 of 22
- Cost 3: rank 49 of 64
- Average pick: 6.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy52.6 % · 21,016 games
- 2 copies51.5 % · 6,082 games
- 3 copies55.1 % · 836 games
Win rate since the set came out (card in hand)
- First two weeks53.3 % · 9,590 games
- Next two weeks53.3 % · 3,511 games
- After that53.7 % · 1,296 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Terminal Velocity251 games · 51.8 % (instead of 46.4% expected)
- Uthros, Titanic Godcore388 games · 53.1 % (instead of 48.5% expected)
- Drill Too Deep940 games · 50.0 % (instead of 46.3% expected)
- Memorial Vault1,013 games · 52.3 % (instead of 48.8% expected)
Cards it wins less with
- Frontline War-Rager911 games · 45.0 % (instead of 48.3% expected)
Where it is played
R/U · 63 %
Played in 5.2% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




