Starfield Vocalist
Rare · Creature — Human Bard
5.4PlayableRank 146 of 261
53.8%Rank 192 of 287 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.4/10).
Why. A 3/4 for four that makes triggered abilities of your permanents trigger an additional time when a permanent entering causes them, good with enter-the-battlefield effects or Landfall. Warp lets you cast it for two mana and recast it from exile later.
Risks. It does nothing without triggers that care about permanents entering. With no synergy it is a decent body and no more.
In the draft. A rare for a blue deck full of enter-the-battlefield effects, paired with green, black or white. Take it if your deck can make use of it.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.4 win-rate points
Its place in the set
- Rare: rank 45 of 60
- Blue: rank 23 of 41
- Cost 4: rank 23 of 40
- Average pick: 2.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.9 % · 22,825 games
- 2 copies52.3 % · 794 games
Win rate since the set came out (card in hand)
- First two weeks54.2 % · 7,147 games
- Next two weeks54.8 % · 2,702 games
- After that54.0 % · 898 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Pulsar Squadron Ace1,373 games · 56.3 % (instead of 54.0% expected)
- Sinister Cryologist756 games · 50.8 % (instead of 48.5% expected)
Cards it wins less with
- Terrapact Intimidator1,475 games · 51.9 % (instead of 55.3% expected)
- Moonlit Meditation292 games · 40.4 % (instead of 43.2% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




