Sunstar Lightsmith
Uncommon · Creature — Human Artificer
5.8PlayableRank 117 of 261
56.6%Rank 99 of 287 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (5.8/10).
Why. A four-mana 3/3 that gets a +1/+1 counter and draws a card whenever you cast your second spell each turn. In a deck with many cheap spells it grows into a real threat and a card source.
Risks. Without a second spell each turn it is just a plain 3/3. It is vulnerable to removal before it grows.
In the draft. A good white uncommon for low-curve decks, for example WU. Look for ways to cast two spells per turn.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +2.1 win-rate points
Its place in the set
- Uncommon: rank 47 of 100
- White: rank 24 of 43
- Cost 4: rank 14 of 40
- Average pick: 4.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.5 % · 44,493 games
- 2 copies57.0 % · 7,419 games
- 3 copies56.1 % · 524 games
Win rate since the set came out (card in hand)
- First two weeks56.9 % · 15,322 games
- Next two weeks56.6 % · 6,601 games
- After that55.3 % · 2,310 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Alpharael, Stonechosen272 games · 56.6 % (instead of 51.0% expected)
- Dark Endurance503 games · 56.7 % (instead of 53.0% expected)
- Sami, Wildcat Captain442 games · 53.6 % (instead of 50.2% expected)
Cards it wins less with
- Evendo, Waking Haven177 games · 44.1 % (instead of 51.2% expected)
- Sledge-Class Seedship1,003 games · 52.0 % (instead of 56.0% expected)
Where it is played
U/W · 39 %G/W · 27 %
Played in 9.3% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




