Memorial Team Leader
Uncommon · Creature — Kavu Soldier
4.9WeakRank 179 of 261
53.5%Rank 202 of 287 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (4.9/10).
Why. A four-mana 4/3 that gives your other creatures +1/+0 during your turn. With warp for two mana, you can cast it early to pump your other creatures for one attack, then recast it later from exile.
Risks. It has low toughness and does nothing on defence. Without many creatures alongside it, the bonus is small.
In the draft. A good choice for aggressive red decks with plenty of creatures. Take it in the middle of a pack; it's not a first pick.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +0.4 win-rate points
Its place in the set
- Uncommon: rank 68 of 100
- Red: rank 25 of 42
- Cost 4: rank 28 of 40
- Average pick: 7.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.9 % · 20,734 games
- 2 copies52.9 % · 2,613 games
- 3 copies56.7 % · 180 games
Win rate since the set came out (card in hand)
- First two weeks54.7 % · 6,917 games
- Next two weeks52.2 % · 2,584 games
- After that55.6 % · 789 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Dark Endurance404 games · 56.2 % (instead of 51.1% expected)
- Ragost, Deft Gastronaut1,061 games · 53.7 % (instead of 50.0% expected)
- Vote Out1,678 games · 56.7 % (instead of 53.2% expected)
Cards it wins less with
- Ruinous Rampage198 games · 37.9 % (instead of 42.8% expected)
- Terminal Velocity243 games · 44.4 % (instead of 47.8% expected)
Where it is played
R/W · 26 %
Played in 4.3% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




