The Endstone
Mythic · Legendary Artifact
6.4GoodRank 77 of 261
56.1%Rank 117 of 287 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.4/10).
Why. For seven mana, you draw a card each time you play a land or cast a spell, an enormous card flow. If you hold on, you quickly outpace your opponent.
Risks. At the beginning of your end step, your life total becomes half your starting life total, rounded up: a big loss if you were above it. And seven mana is a heavy cost.
In the draft. A niche card for slow decks that control the board. Take it only if your deck can use it; an aggressive deck does not want it.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +3.0 win-rate points
Its place in the set
- Mythic: rank 10 of 20
- Colourless: rank 12 of 30
- Cost 7: rank 3 of 8
- Average pick: 1.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate since the set came out (card in hand)
- First two weeks55.9 % · 4,154 games
- Next two weeks56.5 % · 1,752 games
- After that52.7 % · 620 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Insatiable Skittermaw802 games · 54.6 % (instead of 51.5% expected)
- Seedship Agrarian1,565 games · 57.7 % (instead of 55.1% expected)
- Survey Mechan1,368 games · 56.7 % (instead of 54.2% expected)
- Blooming Stinger3,027 games · 57.4 % (instead of 55.2% expected)
Cards it wins less with
- Starport Security863 games · 49.4 % (instead of 53.9% expected)
- Honored Knight-Captain819 games · 50.9 % (instead of 54.6% expected)
- Sunstar Lightsmith1,082 games · 51.3 % (instead of 54.9% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.

