Unravel

Uncommon · Instant

Pick rating

6.2GoodRank 91 of 261

Observed strength

55.4%Rank 146 of 287 by win rate, card in hand · set average: 56.0%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Good playable that always makes the cut (6.2/10).

Why. A clean three-mana counterspell that answers any spell. You draw a card if less mana was spent on the spell than its mana value, such as with Warp.

Risks. You must keep three mana open, which costs tempo. It is weaker against a deck of small spells, since you trade a card for little.

In the draft. A decent counterspell for blue control decks. Take it after removal and finishers.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game55.4 %(set average : 56.0 %)
Card in the opening hand52.3 %(set average : 54.8 %)
Card drawn during the game57.3 %(set average : 56.8 %)

Gap when it is drawn, against the games where it is not : +2.8 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)41.0 %(set average : 62.0 %)

Its place in the set

  • Uncommon: rank 33 of 100
  • Blue: rank 12 of 41
  • Cost 3: rank 21 of 64
  • Average pick: 8.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

9,670 games53.6 %(all pairs : 54.3 %)
7,623 games57.0 %(all pairs : 54.3 %)
5,453 games53.3 %(all pairs : 54.3 %)
3,874 games53.2 %(all pairs : 54.3 %)
572 games54.2 %(all pairs : 54.3 %)
353 games54.7 %(all pairs : 54.3 %)
274 games50.7 %(all pairs : 54.3 %)
158 games52.5 %(all pairs : 54.3 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand55.2 %· 2,931 games
All players, card in hand55.4 %· 13,805 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)56.3 %(set average : 57.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)52.3 %(set average : 53.0 %)

Win rate by number of copies in the deck

  • 1 copy54.0 % · 25,532 games
  • 2 copies56.8 % · 2,634 games
  • 3 copies59.9 % · 167 games

Win rate since the set came out (card in hand)

  • First two weeks55.1 % · 9,137 games
  • Next two weeks55.9 % · 3,513 games
  • After that55.7 % · 1,155 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Codecracker Hound

    42. Codecracker Hound

    7.0
  • Alpharael, Dreaming Acolyte

    51. Alpharael, Dreaming Acolyte

    6.8
  • Pinnacle Emissary

    53. Pinnacle Emissary

    6.8
  • Uthros Psionicist

    92. Uthros Psionicist

    6.2

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.