Weftstalker Ardent
Uncommon · Creature — Drix Artificer
5.0PlayableRank 176 of 261
53.4%Rank 205 of 287 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.0/10).
Why. A three-mana 2/3 that deals one damage to each opponent whenever another creature or artifact enters under your control. With warp for one red mana, it can also come down very early.
Risks. Each ping is small: without plenty of creatures and artifacts, it does little. The body only holds off small attackers.
In the draft. A decent support card for aggressive red decks with many cheap creatures. Take it in the middle of a pack, and don't pay extra for it.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +0.8 win-rate points
Its place in the set
- Uncommon: rank 67 of 100
- Red: rank 24 of 42
- Cost 3: rank 40 of 64
- Average pick: 6.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.4 % · 23,993 games
- 2 copies53.3 % · 3,422 games
- 3 copies55.6 % · 367 games
Win rate since the set came out (card in hand)
- First two weeks54.3 % · 8,579 games
- Next two weeks52.8 % · 3,107 games
- After that53.2 % · 1,006 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- The Dominion Bracelet194 games · 54.1 % (instead of 49.2% expected)
- Virulent Silencer809 games · 51.9 % (instead of 47.0% expected)
- Bygone Colossus317 games · 50.2 % (instead of 45.5% expected)
- Chorale of the Void725 games · 51.4 % (instead of 48.3% expected)
Cards it wins less with
- Codecracker Hound1,542 games · 50.7 % (instead of 55.2% expected)
- Stomping Ground943 games · 49.4 % (instead of 53.2% expected)
- Knight Luminary2,339 games · 51.6 % (instead of 54.4% expected)
Where it is played
R/W · 25 %
Played in 5.1% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




