Weftwalking
Mythic · Enchantment
7.0GoodRank 47 of 261
58.6%Rank 42 of 287 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A very good mythic of the format (7.0/10).
Why. You shuffle your hand and graveyard into your library and draw seven. After that, the first spell each player casts on their turn can be cast for free. With big spells in hand, the game can swing at once.
Risks. The bonus is symmetric: the opponent also gets free spells. Six mana with no immediate effect on the board.
In the draft. A situational card: play it in a deck of big spells, do not take it high. A mid-pack pick, no more.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +5.9 win-rate points
Its place in the set
- Mythic: rank 8 of 20
- Blue: rank 4 of 41
- Cost 6: rank 3 of 15
- Average pick: 2.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate since the set came out (card in hand)
- First two weeks58.3 % · 4,235 games
- Next two weeks58.4 % · 2,171 games
- After that59.8 % · 759 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Uthros, Titanic Godcore166 games · 59.6 % (instead of 51.9% expected)
- All-Fates Stalker1,043 games · 60.7 % (instead of 57.4% expected)
- Skystinger852 games · 57.5 % (instead of 54.8% expected)
- Banishing Light2,101 games · 59.3 % (instead of 56.7% expected)
Cards it wins less with
- Mm'menon, the Right Hand806 games · 49.4 % (instead of 52.0% expected)
- Drix Fatemaker1,239 games · 52.5 % (instead of 54.9% expected)
- Starfield Vocalist1,182 games · 52.1 % (instead of 54.3% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.



