Aetherize
Uncommon · Instant
3.9WeakRank 240 of 271
50.2%Rank 241 of 274 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (3.9/10).
Why. An instant that returns all attacking creatures to their owner's hand. Against an opponent who swings with the whole board, it's a huge tempo swing.
Risks. It only hits attackers and destroys nothing, so the opponent simply recasts them. It does nothing against an opponent who attacks lightly, and recasting a creature with an enter effect helps them.
In the draft. A card for defensive blue decks. Not a high pick; take it only if your deck plays the control role.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +0.4 win-rate points
Its place in the set
- Uncommon: rank 88 of 101
- Blue: rank 38 of 44
- Cost 4: rank 38 of 44
- Average pick: 8.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy50.4 % · 25,907 games
- 2 copies46.4 % · 1,352 games
Win rate since the set came out (card in hand)
- First two weeks50.0 % · 9,016 games
- Next two weeks49.9 % · 2,709 games
- After that53.6 % · 371 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Burnished Hart1,519 games · 49.6 % (instead of 44.5% expected)
- Fishing Pole280 games · 46.8 % (instead of 42.8% expected)
- Clinquant Skymage4,189 games · 47.7 % (instead of 44.5% expected)
- Rune-Sealed Wall4,435 games · 50.3 % (instead of 47.2% expected)
Cards it wins less with
- Boltwave364 games · 39.0 % (instead of 43.5% expected)
- Secluded Courtyard204 games · 40.7 % (instead of 44.9% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




