Marauding Blight-Priest
Common · Creature — Vampire Cleric
4.0WeakRank 239 of 271
52.4%Rank 205 of 274 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.0/10).
Why. A 3/2 for three whose ability makes each opponent lose 1 life whenever you gain life. It's a fair body with a small bonus in a life gain deck.
Risks. With no other life gain it's a vanilla 3/2 for three. It gets outclassed fast by any creature with 3 toughness.
In the draft. A pick for life gain decks, mostly black-white. Elsewhere it's curve filler.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.1 win-rate points
Its place in the set
- Common: rank 76 of 90
- Black: rank 39 of 43
- Cost 3: rank 61 of 69
- Average pick: 9.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.1 % · 43,538 games
- 2 copies52.4 % · 13,885 games
- 3 copies51.6 % · 2,924 games
- 4 copies or more49.8 % · 546 games
Win rate since the set came out (card in hand)
- First two weeks53.1 % · 20,827 games
- Next two weeks51.8 % · 8,245 games
- After that52.6 % · 1,228 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Adventuring Gear441 games · 50.3 % (instead of 47.2% expected)
- Authority of the Consuls3,107 games · 52.5 % (instead of 50.3% expected)
Cards it wins less with
- Gorehorn Raider3,236 games · 51.5 % (instead of 54.1% expected)
- Wardens of the Cycle1,711 games · 46.6 % (instead of 48.7% expected)
- Ajani, Caller of the Pride1,696 games · 51.4 % (instead of 53.6% expected)
Where it is played
B/W · 77 %
Played in 7.9% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




