Essence Scatter

Uncommon · Instant

Pick rating

7.1GoodRank 40 of 271

Observed strength

58.4%Rank 41 of 274 by win rate, card in hand · set average: 55.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid uncommon of the format (7.1/10).

Why. A two-mana counterspell for creature spells. It answers the opponent's most expensive card for minimal cost, and you can hold it while you develop your own plays.

Risks. It does nothing against noncreature spells, and creatures already on the battlefield are out of reach. You must leave two mana open, which costs tempo.

In the draft. A decent pick for a blue tempo or control deck. Avoid taking more than one or two copies.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game58.4 %(set average : 55.7 %)
Card in the opening hand57.3 %(set average : 54.8 %)
Card drawn during the game59.0 %(set average : 56.4 %)

Gap when it is drawn, against the games where it is not : +4.8 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)89.0 %(set average : 61.0 %)

Its place in the set

  • Uncommon: rank 10 of 101
  • Blue: rank 9 of 44
  • Cost 2: rank 11 of 57
  • Average pick: 4.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

31,542 games55.6 %(all pairs : 55.3 %)
24,857 games57.1 %(all pairs : 55.3 %)
16,834 games53.8 %(all pairs : 55.3 %)
11,289 games53.7 %(all pairs : 55.3 %)
3,110 games54.5 %(all pairs : 55.3 %)
898 games51.9 %(all pairs : 55.3 %)
836 games49.3 %(all pairs : 55.3 %)
466 games51.5 %(all pairs : 55.3 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand57.7 %· 11,244 games
All players, card in hand58.1 %· 45,291 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)56.3 %(set average : 55.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)54.3 %(set average : 53.5 %)

Win rate by number of copies in the deck

  • 1 copy55.0 % · 76,297 games
  • 2 copies56.1 % · 13,550 games
  • 3 copies60.0 % · 1,324 games
  • 4 copies or more68.3 % · 126 games

Win rate since the set came out (card in hand)

  • First two weeks57.8 % · 28,032 games
  • Next two weeks58.6 % · 14,969 games
  • After that57.4 % · 2,290 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

R/U · 37 %B/U · 36 %

Played in 12% of the decks of the set

Other cards of the same cost and colours

  • Mischievous Mystic

    27. Mischievous Mystic

    7.5
  • Drake Hatcher

    37. Drake Hatcher

    7.2
  • Balmor, Battlemage Captain

    96. Balmor, Battlemage Captain

    6.2
  • Think Twice

    98. Think Twice

    6.0

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.