Essence Scatter
Uncommon · Instant
7.1GoodRank 40 of 271
58.4%Rank 41 of 274 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid uncommon of the format (7.1/10).
Why. A two-mana counterspell for creature spells. It answers the opponent's most expensive card for minimal cost, and you can hold it while you develop your own plays.
Risks. It does nothing against noncreature spells, and creatures already on the battlefield are out of reach. You must leave two mana open, which costs tempo.
In the draft. A decent pick for a blue tempo or control deck. Avoid taking more than one or two copies.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +4.8 win-rate points
Its place in the set
- Uncommon: rank 10 of 101
- Blue: rank 9 of 44
- Cost 2: rank 11 of 57
- Average pick: 4.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.0 % · 76,297 games
- 2 copies56.1 % · 13,550 games
- 3 copies60.0 % · 1,324 games
- 4 copies or more68.3 % · 126 games
Win rate since the set came out (card in hand)
- First two weeks57.8 % · 28,032 games
- Next two weeks58.6 % · 14,969 games
- After that57.4 % · 2,290 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Rise of the Dark Realms744 games · 56.7 % (instead of 52.4% expected)
- Fishing Pole381 games · 50.7 % (instead of 47.9% expected)
- Crackling Cyclops3,198 games · 52.9 % (instead of 50.8% expected)
Cards it wins less with
- Hidetsugu's Second Rite485 games · 50.3 % (instead of 55.3% expected)
- Twinflame Tyrant1,100 games · 54.0 % (instead of 57.1% expected)
Where it is played
R/U · 37 %B/U · 36 %
Played in 12% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




