Skyknight Squire

Rare · Creature — Cat Scout

Pick rating

7.9Very goodRank 19 of 271

Observed strength

58.9%Rank 31 of 274 by win rate, card in hand · set average: 55.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

One of the very best rares of the format (7.9/10).

Why. A two-mana 1/1 that grows. Whenever another creature enters under your control, it gets a +1/+1 counter, and with three or more counters it has flying and becomes a Knight. The more cheap creatures you play, the more it becomes a real threat.

Risks. It starts weak and dies to any removal. In a deck with few creatures it stays a useless 1/1.

In the draft. A decent pick for a white deck full of creatures. Play it early, on turn two, to get the most out of it.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game58.9 %(set average : 55.7 %)
Card in the opening hand63.0 %(set average : 54.8 %)
Card drawn during the game55.9 %(set average : 56.4 %)

Gap when it is drawn, against the games where it is not : +4.8 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)90.0 %(set average : 61.0 %)

Its place in the set

  • Rare: rank 13 of 60
  • White: rank 6 of 43
  • Cost 2: rank 4 of 57
  • Average pick: 1.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

12,077 games55.9 %(all pairs : 56.0 %)
9,363 games56.6 %(all pairs : 56.0 %)
7,299 games55.2 %(all pairs : 56.0 %)
7,214 games56.8 %(all pairs : 56.0 %)
1,728 games61.1 %(all pairs : 56.0 %)
356 games50.6 %(all pairs : 56.0 %)
241 games53.9 %(all pairs : 56.0 %)
240 games49.2 %(all pairs : 56.0 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand56.5 %· 3,793 games
All players, card in hand58.9 %· 17,195 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)57.3 %(set average : 55.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)54.8 %(set average : 53.5 %)

Win rate by number of copies in the deck

  • 1 copy56.0 % · 37,962 games
  • 2 copies57.6 % · 1,667 games

Win rate since the set came out (card in hand)

  • First two weeks59.2 % · 10,914 games
  • Next two weeks58.0 % · 5,404 games
  • After that59.4 % · 877 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

  • Cackling Prowler2,218 games · 52.4 % (instead of 55.2% expected)
  • Midnight Snack573 games · 48.9 % (instead of 51.1% expected)
  • Pilfer2,397 games · 53.6 % (instead of 55.8% expected)

Other cards of the same cost and colours

  • Giada, Font of Hope

    13. Giada, Font of Hope

    8.3
  • Sun-Blessed Healer

    25. Sun-Blessed Healer

    7.6
  • Anthem of Champions

    39. Anthem of Champions

    7.2
  • Youthful Valkyrie

    71. Youthful Valkyrie

    6.6

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.