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Rare · Artifact
4.6WeakRank 201 of 271
50.1%Rank 242 of 274 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (4.6/10).
Why. A five-mana artifact that rewards a deck built around one creature type. It enters with a counter for each creature of the chosen type you control, and creatures of that type get +1/+1 per counter, including ones that arrive later: with four of the right type, the whole team gets +4/+4.
Risks. The type is chosen as it enters, and the number of counters is fixed then, so with an empty or mixed board it does almost nothing. You also spend your turn five without affecting the opposing board.
In the draft. Keep it for a committed tribal deck with plenty of creatures sharing a type. In a regular deck it stays in the sideboard, so do not take it over solid playables.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -2.0 win-rate points
Its place in the set
- Rare: rank 55 of 60
- Colourless: rank 22 of 31
- Cost 5: rank 21 of 27
- Average pick: 6.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy52.1 % · 6,812 games
- 2 copies44.4 % · 333 games
Win rate since the set came out (card in hand)
- First two weeks49.9 % · 1,766 games
- Next two weeks51.7 % · 905 games
- After that52.9 % · 136 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Heroic Reinforcements749 games · 57.0 % (instead of 52.1% expected)
- Elvish Archdruid839 games · 54.5 % (instead of 49.8% expected)
- Cackling Prowler807 games · 54.8 % (instead of 50.9% expected)
- Goblin Negotiation371 games · 53.1 % (instead of 49.3% expected)
Cards it wins less with
- Think Twice443 games · 46.0 % (instead of 52.0% expected)
- Bigfin Bouncer489 games · 46.6 % (instead of 52.3% expected)
- Fleeting Distraction387 games · 47.0 % (instead of 51.4% expected)
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.
