Goblin Negotiation

Uncommon · Sorcery

Pick rating

5.2PlayableRank 166 of 271

Observed strength

51.7%Rank 220 of 274 by win rate, card in hand · set average: 55.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid playable that rarely gets cut (5.2/10).

Why. A flexible removal spell: X damage to a creature, with a 1/1 Goblin token for each point of excess damage. Against a small creature, you kill it and keep an army.

Risks. It costs two red mana on top of X, so it is pricey for killing a big creature. It does nothing against an opponent with no creatures.

In the draft. A mid-pack pick for red. Useful as late-game removal when you have plenty of mana.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game51.7 %(set average : 55.7 %)
Card in the opening hand49.0 %(set average : 54.8 %)
Card drawn during the game53.6 %(set average : 56.4 %)

Gap when it is drawn, against the games where it is not : -0.4 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)27.0 %(set average : 61.0 %)

Its place in the set

  • Uncommon: rank 58 of 101
  • Red: rank 24 of 43
  • Cost 2: rank 32 of 57
  • Average pick: 9.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

5,093 games50.8 %(all pairs : 52.1 %)
5,085 games53.5 %(all pairs : 52.1 %)
4,089 games53.1 %(all pairs : 52.1 %)
3,732 games52.3 %(all pairs : 52.1 %)
593 games50.6 %(all pairs : 52.1 %)
160 games56.9 %(all pairs : 52.1 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand50.5 %· 1,403 games
All players, card in hand51.9 %· 8,154 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)53.8 %(set average : 55.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)50.5 %(set average : 53.5 %)

Win rate by number of copies in the deck

  • 1 copy52.4 % · 17,206 games
  • 2 copies49.7 % · 1,840 games
  • 3 copies54.3 % · 184 games

Win rate since the set came out (card in hand)

  • First two weeks52.0 % · 5,996 games
  • Next two weeks51.9 % · 1,870 games
  • After that51.7 % · 288 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Searslicer Goblin

    12. Searslicer Goblin

    8.4
  • Abrade

    28. Abrade

    7.4
  • Ruby, Daring Tracker

    55. Ruby, Daring Tracker

    6.8
  • Heartfire Immolator

    63. Heartfire Immolator

    6.6

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.