Elvish Archdruid
Rare · Creature — Elf Druid
5.8PlayableRank 115 of 271
54.5%Rank 146 of 274 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (5.8/10).
Why. It gives other Elves +1/+1 and, by tapping, adds a green mana for each Elf you control. In an Elf-heavy deck it accelerates hard and makes the whole board more dangerous.
Risks. Without several Elves it is only a 2/2 that taps for one mana. It needs two green mana and dies to any removal.
In the draft. A synergy card: take it only for a green deck with plenty of Elves. Otherwise do not force it.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +2.2 win-rate points
Its place in the set
- Rare: rank 42 of 60
- Green: rank 18 of 43
- Cost 3: rank 32 of 69
- Average pick: 3.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy52.3 % · 17,883 games
- 2 copies55.5 % · 1,603 games
Win rate since the set came out (card in hand)
- First two weeks53.6 % · 5,267 games
- Next two weeks55.2 % · 2,567 games
- After that52.8 % · 369 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Blanchwood Armor1,121 games · 55.5 % (instead of 50.1% expected)
- Banner of Kinship839 games · 54.5 % (instead of 49.8% expected)
- Genesis Wave911 games · 53.5 % (instead of 48.8% expected)
- Preposterous Proportions1,563 games · 55.0 % (instead of 51.4% expected)
Cards it wins less with
- Vampire Gourmand1,041 games · 48.6 % (instead of 53.8% expected)
- Think Twice1,211 games · 48.5 % (instead of 52.8% expected)
- Burglar Rat1,987 games · 48.8 % (instead of 53.1% expected)
Where it is played
B/G · 27 %
Played in 2.6% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




