Brazen Scourge
Uncommon · Creature — Gremlin
4.6WeakRank 202 of 271
52.1%Rank 208 of 274 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (4.6/10).
Why. A 3/3 with haste for three mana: it hits the turn it arrives, and the solid size for the cost keeps it useful on defence. A good aggressive body, nothing more.
Risks. It needs two red mana on turn three, which strains two-colour decks. It has no ability beyond haste, so once the opponent has a 3/3 or bigger it gets stopped quickly.
In the draft. A solid filler for an aggressive red deck. Take it when there is no removal or better creature on offer, and play it as part of a low curve.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -2.2 win-rate points
Its place in the set
- Uncommon: rank 73 of 101
- Red: rank 33 of 43
- Cost 3: rank 51 of 69
- Average pick: 7.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.5 % · 35,261 games
- 2 copies53.1 % · 6,390 games
- 3 copies54.6 % · 779 games
Win rate since the set came out (card in hand)
- First two weeks52.3 % · 12,217 games
- Next two weeks51.9 % · 5,549 games
- After that54.1 % · 738 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Quick-Draw Katana2,211 games · 54.6 % (instead of 51.4% expected)
- Spitfire Lagac1,994 games · 52.1 % (instead of 48.9% expected)
- Electroduplicate881 games · 52.8 % (instead of 50.0% expected)
Cards it wins less with
- Strix Lookout2,133 games · 49.7 % (instead of 53.0% expected)
- Uncharted Voyage2,588 games · 50.8 % (instead of 53.8% expected)
- Refute2,174 games · 51.2 % (instead of 54.1% expected)
Where it is played
R/W · 36 %B/R · 29 %
Played in 5.4% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




