Bloodfell Caves

Common · Land

Pick rating

5.4PlayableRank 145 of 271

Observed strength

54.4%Rank 148 of 274 by win rate, card in hand · set average: 55.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid playable that rarely gets cut (5.4/10).

Why. A black-red dual land that enters tapped and gains 1 life. It helps a black-red deck cast both colours smoothly.

Risks. It enters tapped, which costs tempo. It does nothing outside its two colours.

In the draft. A late-pack pick if you are black-red. Do not take it over a playable.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game54.4 %(set average : 55.7 %)
Card in the opening hand56.3 %(set average : 54.8 %)
Card drawn during the game52.9 %(set average : 56.4 %)

Gap when it is drawn, against the games where it is not : -0.4 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)54.0 %(set average : 61.0 %)

Its place in the set

  • Common: rank 32 of 90
  • Colourless: rank 13 of 31
  • Cost 0: rank 8 of 14
  • Average pick: 9.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

40,591 games55.6 %(all pairs : 54.5 %)
9,136 games54.8 %(all pairs : 54.5 %)
4,711 games53.7 %(all pairs : 54.5 %)
2,383 games54.7 %(all pairs : 54.5 %)
2,383 games50.3 %(all pairs : 54.5 %)
2,220 games49.0 %(all pairs : 54.5 %)
2,042 games52.4 %(all pairs : 54.5 %)
1,693 games57.2 %(all pairs : 54.5 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand52.8 %· 7,646 games
All players, card in hand54.4 %· 31,524 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)55.2 %(set average : 55.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)53.8 %(set average : 53.5 %)

Win rate by number of copies in the deck

  • 1 copy54.3 % · 61,907 games
  • 2 copies55.6 % · 9,016 games

Win rate since the set came out (card in hand)

  • First two weeks54.6 % · 19,913 games
  • Next two weeks54.0 % · 10,160 games
  • After that55.2 % · 1,451 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Soulstone Sanctuary

    49. Soulstone Sanctuary

    7.0
  • Rogue's Passage

    110. Rogue's Passage

    5.9
  • Dismal Backwater

    130. Dismal Backwater

    5.6
  • Scoured Barrens

    138. Scoured Barrens

    5.6

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.