Soulstone Sanctuary
Rare · Land
7.0GoodRank 49 of 271
57.3%Rank 66 of 274 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A very good rare of the format (7.0/10).
Why. A land that taps for colorless mana and can become a 3/3 creature with vigilance for four mana. It is both a land and a late-game threat, without taking a spell slot.
Risks. It makes no colored mana, which can hurt a multicolor deck. Animating it costs four mana, and it stays a creature afterwards, so it dies like one.
In the draft. A decent utility land for a well-built two-color deck. Do not take it before good playables.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +2.3 win-rate points
Its place in the set
- Rare: rank 24 of 60
- Colourless: rank 4 of 31
- Cost 0: rank 1 of 14
- Average pick: 4.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.6 % · 32,219 games
- 2 copies57.3 % · 784 games
Win rate since the set came out (card in hand)
- First two weeks56.1 % · 8,335 games
- Next two weeks57.8 % · 4,587 games
- After that57.8 % · 790 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Preposterous Proportions696 games · 57.2 % (instead of 54.5% expected)
- Hidetsugu's Second Rite426 games · 58.2 % (instead of 55.6% expected)
- Leyline Axe1,917 games · 60.7 % (instead of 58.1% expected)
- Blanchwood Armor397 games · 55.2 % (instead of 53.1% expected)
Cards it wins less with
- Banner of Kinship448 games · 50.7 % (instead of 52.8% expected)
- Scrawling Crawler2,020 games · 54.5 % (instead of 56.4% expected)
- Rune-Sealed Wall1,781 games · 50.7 % (instead of 52.6% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




