Brineborn Cutthroat
Uncommon · Creature — Merfolk Pirate
5.6PlayableRank 128 of 271
54.4%Rank 150 of 274 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (5.6/10).
Why. A 2/1 flash creature for two mana that gains a +1/+1 counter whenever you cast a spell during an opponent's turn. By playing your instants and flash creatures then, it grows at no extra mana cost.
Risks. It only grows if you have spells to cast on your opponent's turn. Without them it is a fragile, ordinary 2/1.
In the draft. A reasonable pick for a blue deck with flash cards and instants. Otherwise let it go without regret.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.1 win-rate points
Its place in the set
- Uncommon: rank 49 of 101
- Blue: rank 22 of 44
- Cost 2: rank 26 of 57
- Average pick: 5.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.8 % · 54,889 games
- 2 copies53.3 % · 10,060 games
- 3 copies52.8 % · 1,317 games
- 4 copies or more55.1 % · 158 games
Win rate since the set came out (card in hand)
- First two weeks54.2 % · 20,824 games
- Next two weeks54.4 % · 10,550 games
- After that55.2 % · 1,603 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Rise of the Dark Realms501 games · 54.9 % (instead of 50.8% expected)
- Bulk Up798 games · 52.6 % (instead of 49.3% expected)
- Sire of Seven Deaths2,075 games · 58.9 % (instead of 55.7% expected)
Cards it wins less with
- Hidetsugu's Second Rite589 games · 49.2 % (instead of 53.7% expected)
- Leyline Axe2,878 games · 53.4 % (instead of 56.2% expected)
- Heartfire Immolator5,067 games · 52.5 % (instead of 55.0% expected)
Where it is played
R/U · 34 %G/U · 30 %
Played in 8.5% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




