Sire of Seven Deaths
Mythic · Creature — Eldrazi
7.0GoodRank 48 of 271
62.3%Rank 4 of 274 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A very good mythic of the format (7.0/10).
Why. A colorless 7/7 for seven with reach, first strike, vigilance, menace, trample, lifelink and ward (pay 7 life). It attacks, blocks, heals you and resists almost everything: it can win the game on its own.
Risks. Seven mana takes a long time to reach, and it does nothing in the turns before. A sweeper, a forced sacrifice or any non-targeted effect can still handle it.
In the draft. Being colorless, it fits any slower or controlling deck. Take one, but make sure you have enough lands and cheap cards.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +10.2 win-rate points
Its place in the set
- Mythic: rank 11 of 20
- Colourless: rank 3 of 31
- Cost 7: rank 3 of 10
- Average pick: 1.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.5 % · 22,766 games
- 2 copies56.7 % · 127 games
Win rate since the set came out (card in hand)
- First two weeks61.0 % · 6,086 games
- Next two weeks63.9 % · 3,456 games
- After that62.4 % · 433 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Brineborn Cutthroat2,075 games · 58.9 % (instead of 55.7% expected)
- Erudite Wizard1,677 games · 55.9 % (instead of 52.9% expected)
- Solemn Simulacrum1,324 games · 59.1 % (instead of 56.1% expected)
- Dreadwing Scavenger2,354 games · 60.2 % (instead of 57.7% expected)
Cards it wins less with
- Blossoming Sands1,204 games · 51.3 % (instead of 55.8% expected)
- Youthful Valkyrie1,729 games · 54.9 % (instead of 57.6% expected)
- Strongbox Raider1,369 games · 54.3 % (instead of 57.0% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.

