Drake Hatcher

Rare · Creature — Human Wizard

Pick rating

7.2Very goodRank 37 of 271

Observed strength

56.9%Rank 74 of 274 by win rate, card in hand · set average: 55.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A very good rare of the format (7.2/10).

Why. A two-mana 1/3 with vigilance and prowess that blocks well early. Every time it connects with a player it stacks incubation counters, and every three of them can become a 2/2 blue Drake creature token with flying.

Risks. It has to actually hit the opponent, which is hard against bigger blockers. On its own it is slow to produce Drakes.

In the draft. A solid two-drop for a spell-heavy blue deck. Take it higher if you have enough instants and sorceries to trigger prowess.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game56.9 %(set average : 55.7 %)
Card in the opening hand59.5 %(set average : 54.8 %)
Card drawn during the game55.1 %(set average : 56.4 %)

Gap when it is drawn, against the games where it is not : +4.2 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)89.0 %(set average : 61.0 %)

Its place in the set

  • Rare: rank 19 of 60
  • Blue: rank 8 of 44
  • Cost 2: rank 8 of 57
  • Average pick: 2.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

11,702 games55.1 %(all pairs : 54.5 %)
10,506 games55.7 %(all pairs : 54.5 %)
8,471 games54.3 %(all pairs : 54.5 %)
4,659 games52.9 %(all pairs : 54.5 %)
1,306 games52.1 %(all pairs : 54.5 %)
467 games46.9 %(all pairs : 54.5 %)
433 games54.0 %(all pairs : 54.5 %)
223 games46.6 %(all pairs : 54.5 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand57.4 %· 4,284 games
All players, card in hand56.7 %· 17,961 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)55.7 %(set average : 55.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)53.3 %(set average : 53.5 %)

Win rate by number of copies in the deck

  • 1 copy54.5 % · 36,412 games
  • 2 copies53.7 % · 2,276 games

Win rate since the set came out (card in hand)

  • First two weeks56.4 % · 11,311 games
  • Next two weeks57.3 % · 5,785 games
  • After that57.2 % · 865 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Mischievous Mystic

    27. Mischievous Mystic

    7.5
  • Essence Scatter

    40. Essence Scatter

    7.1
  • Balmor, Battlemage Captain

    96. Balmor, Battlemage Captain

    6.2
  • Think Twice

    98. Think Twice

    6.0

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.