Crystal Barricade
Rare · Artifact Creature — Wall
4.4WeakRank 213 of 271
48.2%Rank 259 of 274 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.4/10).
Why. A two-mana 0/4 Wall that gives you hexproof and prevents all noncombat damage to your other creatures. It blocks small attackers well.
Risks. It cannot attack and does nothing about combat damage. The hexproof and damage prevention come up rarely, so the card has little effect on the game.
In the draft. A niche card for a white control deck, for use against an opponent full of direct damage. In general it stays in the sideboard.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -2.7 win-rate points
Its place in the set
- Rare: rank 56 of 60
- White: rank 40 of 43
- Cost 2: rank 41 of 57
- Average pick: 6.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy50.0 % · 8,092 games
- 2 copies52.0 % · 202 games
Win rate since the set came out (card in hand)
- First two weeks48.7 % · 2,308 games
- Next two weeks48.6 % · 1,093 games
- After that49.4 % · 164 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Run Away Together1,025 games · 52.8 % (instead of 46.8% expected)
- Imprisoned in the Moon538 games · 50.0 % (instead of 45.4% expected)
- Bigfin Bouncer1,734 games · 54.2 % (instead of 50.6% expected)
- High Fae Trickster485 games · 52.6 % (instead of 49.1% expected)
Cards it wins less with
- Gutless Plunderer622 games · 44.2 % (instead of 48.6% expected)
- Burst Lightning453 games · 47.0 % (instead of 51.2% expected)
- Elfsworn Giant485 games · 44.1 % (instead of 48.1% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




