High Fae Trickster

Rare · Creature — Faerie Wizard

Pick rating

6.0PlayableRank 102 of 271

Observed strength

55.0%Rank 131 of 274 by win rate, card in hand · set average: 55.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Good playable that always makes the cut (6.0/10).

Why. A 4/2 flyer with flash for four mana: ambush an attacker in the air or hit at the end of the opponent's turn. Its last ability lets you cast every spell with flash, which makes your turns very flexible.

Risks. Only two toughness, so almost any removal or a trade in combat kills it. The last ability only matters if your deck has sorceries or other spells worth casting at the right moment.

In the draft. A good blue creature, especially in blue-white. Even without using its last ability, a 4/2 flash flyer earns its slot.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game55.0 %(set average : 55.7 %)
Card in the opening hand53.4 %(set average : 54.8 %)
Card drawn during the game55.9 %(set average : 56.4 %)

Gap when it is drawn, against the games where it is not : +2.7 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)87.0 %(set average : 61.0 %)

Its place in the set

  • Rare: rank 39 of 60
  • Blue: rank 17 of 44
  • Cost 4: rank 17 of 44
  • Average pick: 2.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

10,392 games55.6 %(all pairs : 53.6 %)
9,904 games54.2 %(all pairs : 53.6 %)
6,447 games52.5 %(all pairs : 53.6 %)
4,782 games52.6 %(all pairs : 53.6 %)
1,235 games51.1 %(all pairs : 53.6 %)
420 games49.3 %(all pairs : 53.6 %)
394 games49.2 %(all pairs : 53.6 %)
303 games44.2 %(all pairs : 53.6 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand54.8 %· 3,420 games
All players, card in hand55.0 %· 16,314 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)54.9 %(set average : 55.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)52.4 %(set average : 53.5 %)

Win rate by number of copies in the deck

  • 1 copy53.7 % · 33,722 games
  • 2 copies51.9 % · 1,737 games

Win rate since the set came out (card in hand)

  • First two weeks54.9 % · 10,589 games
  • Next two weeks55.5 % · 5,029 games
  • After that53.0 % · 696 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Zimone, Paradox Sculptor

    33. Zimone, Paradox Sculptor

    7.4
  • Micromancer

    36. Micromancer

    7.2
  • Sphinx of Forgotten Lore

    50. Sphinx of Forgotten Lore

    7.0
  • Kykar, Zephyr Awakener

    58. Kykar, Zephyr Awakener

    6.8

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.