Diregraf Ghoul

Uncommon · Creature — Zombie

Pick rating

5.0PlayableRank 175 of 271

Observed strength

54.3%Rank 152 of 274 by win rate, card in hand · set average: 55.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid playable that rarely gets cut (5.0/10).

Why. A 2/2 for one mana: very efficient for the price, it attacks or blocks early in an aggressive deck. The tapped drawback matters little on turn one.

Risks. It loses value in long games, since a plain 2/2 is quickly outclassed. It does nothing else.

In the draft. A late-pack pick for an aggressive black deck. Nothing more than a cheap body.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game54.3 %(set average : 55.7 %)
Card in the opening hand57.1 %(set average : 54.8 %)
Card drawn during the game52.2 %(set average : 56.4 %)

Gap when it is drawn, against the games where it is not : +1.4 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)53.0 %(set average : 61.0 %)

Its place in the set

  • Uncommon: rank 61 of 101
  • Black: rank 25 of 43
  • Cost 1: rank 18 of 28
  • Average pick: 8.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

13,837 games54.7 %(all pairs : 53.3 %)
12,780 games53.2 %(all pairs : 53.3 %)
8,622 games53.1 %(all pairs : 53.3 %)
4,260 games50.2 %(all pairs : 53.3 %)
1,605 games55.6 %(all pairs : 53.3 %)
276 games45.7 %(all pairs : 53.3 %)
269 games45.7 %(all pairs : 53.3 %)
231 games51.1 %(all pairs : 53.3 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand51.7 %· 4,249 games
All players, card in hand54.3 %· 19,064 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)54.0 %(set average : 55.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)52.6 %(set average : 53.5 %)

Win rate by number of copies in the deck

  • 1 copy53.3 % · 36,968 games
  • 2 copies53.2 % · 4,834 games
  • 3 copies52.5 % · 491 games

Win rate since the set came out (card in hand)

  • First two weeks54.3 % · 11,819 games
  • Next two weeks54.1 % · 6,339 games
  • After that54.7 % · 906 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Stab

    57. Stab

    6.8
  • Eaten Alive

    90. Eaten Alive

    6.2
  • Infestation Sage

    149. Infestation Sage

    5.4

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.