Juggernaut

Uncommon · Artifact Creature — Juggernaut

Pick rating

2.0WeakRank 258 of 271

Observed strength

49.1%Rank 252 of 274 by win rate, card in hand · set average: 55.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Not good filler and often gets cut (2.0/10).

Why. A colourless 5/3 artifact creature for four that hits hard early. It attacks each combat if able, so it applies pressure in any deck.

Risks. It must attack every combat, which gets it killed by a good block or removal. Only 3 toughness, so a double block kills it.

In the draft. Aggressive filler that goes in any colours. Take it mid-pack for an aggro deck.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game49.1 %(set average : 55.7 %)
Card in the opening hand47.0 %(set average : 54.8 %)
Card drawn during the game50.6 %(set average : 56.4 %)

Gap when it is drawn, against the games where it is not : -3.6 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)15.0 %(set average : 61.0 %)

Its place in the set

  • Uncommon: rank 95 of 101
  • Colourless: rank 28 of 31
  • Cost 4: rank 42 of 44
  • Average pick: 10.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

2,529 games52.5 %(all pairs : 51.1 %)
2,172 games51.6 %(all pairs : 51.1 %)
1,736 games52.7 %(all pairs : 51.1 %)
1,465 games50.6 %(all pairs : 51.1 %)
1,462 games50.8 %(all pairs : 51.1 %)
928 games47.8 %(all pairs : 51.1 %)
704 games54.4 %(all pairs : 51.1 %)
653 games49.2 %(all pairs : 51.1 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand44.5 %· 866 games
All players, card in hand48.6 %· 5,966 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)51.5 %(set average : 55.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)50.7 %(set average : 53.5 %)

Win rate by number of copies in the deck

  • 1 copy51.4 % · 12,950 games
  • 2 copies48.9 % · 1,084 games

Win rate since the set came out (card in hand)

  • First two weeks48.6 % · 4,277 games
  • Next two weeks49.3 % · 1,475 games
  • After that45.3 % · 214 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Leyline Axe

    6. Leyline Axe

    8.8
  • Solemn Simulacrum

    56. Solemn Simulacrum

    6.8

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.