Juggernaut
Uncommon · Artifact Creature — Juggernaut
2.0WeakRank 258 of 271
49.1%Rank 252 of 274 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Not good filler and often gets cut (2.0/10).
Why. A colourless 5/3 artifact creature for four that hits hard early. It attacks each combat if able, so it applies pressure in any deck.
Risks. It must attack every combat, which gets it killed by a good block or removal. Only 3 toughness, so a double block kills it.
In the draft. Aggressive filler that goes in any colours. Take it mid-pack for an aggro deck.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -3.6 win-rate points
Its place in the set
- Uncommon: rank 95 of 101
- Colourless: rank 28 of 31
- Cost 4: rank 42 of 44
- Average pick: 10.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy51.4 % · 12,950 games
- 2 copies48.9 % · 1,084 games
Win rate since the set came out (card in hand)
- First two weeks48.6 % · 4,277 games
- Next two weeks49.3 % · 1,475 games
- After that45.3 % · 214 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Etali, Primal Storm857 games · 54.5 % (instead of 49.7% expected)
- Leyline Axe879 games · 58.2 % (instead of 53.6% expected)
- Elfsworn Giant2,186 games · 52.2 % (instead of 49.2% expected)
- Diregraf Ghoul877 games · 52.7 % (instead of 49.9% expected)
Cards it wins less with
- Think Twice782 games · 46.8 % (instead of 51.3% expected)
- Vengeful Bloodwitch872 games · 46.6 % (instead of 49.8% expected)
- Adventuring Gear397 games · 42.3 % (instead of 45.5% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.


