Stab

Common · Instant

Pick rating

6.8GoodRank 57 of 271

Observed strength

58.0%Rank 51 of 274 by win rate, card in hand · set average: 55.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

One of the best commons of the format (6.8/10).

Why. A one-mana black instant that gives a creature -2/-2 until end of turn. It is very cheap removal against small creatures, and it also works as a combat trick.

Risks. It only kills creatures with toughness 2 or less. Bigger ones survive, except in combat.

In the draft. A good black common, worth playing in reasonable numbers. The black pairs with white, blue or red use it well.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game58.0 %(set average : 55.7 %)
Card in the opening hand57.0 %(set average : 54.8 %)
Card drawn during the game58.6 %(set average : 56.4 %)

Gap when it is drawn, against the games where it is not : +4.5 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)91.0 %(set average : 61.0 %)

Its place in the set

  • Common: rank 2 of 90
  • Black: rank 7 of 43
  • Cost 1: rank 5 of 28
  • Average pick: 4.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

64,339 games55.9 %(all pairs : 55.3 %)
63,301 games56.1 %(all pairs : 55.3 %)
42,605 games55.7 %(all pairs : 55.3 %)
24,754 games52.8 %(all pairs : 55.3 %)
4,510 games57.4 %(all pairs : 55.3 %)
2,559 games48.9 %(all pairs : 55.3 %)
2,536 games51.1 %(all pairs : 55.3 %)
1,481 games52.8 %(all pairs : 55.3 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand56.7 %· 28,005 games
All players, card in hand57.9 %· 110,637 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)55.5 %(set average : 55.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)55.1 %(set average : 53.5 %)

Win rate by number of copies in the deck

  • 1 copy54.8 % · 142,499 games
  • 2 copies55.9 % · 56,994 games
  • 3 copies57.8 % · 11,783 games
  • 4 copies or more58.0 % · 1,485 games

Win rate since the set came out (card in hand)

  • First two weeks58.1 % · 70,937 games
  • Next two weeks57.5 % · 34,502 games
  • After that57.2 % · 5,198 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

B/U · 70 %B/W · 60 %

Played in 27% of the decks of the set

Other cards of the same cost and colours

  • Eaten Alive

    90. Eaten Alive

    6.2
  • Infestation Sage

    149. Infestation Sage

    5.4
  • Diregraf Ghoul

    175. Diregraf Ghoul

    5.0

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.