Twinflame Tyrant
Mythic · Creature — Dragon
7.3Very goodRank 35 of 271
60.7%Rank 18 of 274 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A very good mythic of the format (7.3/10).
Why. A 3/5 flying Dragon that doubles all damage your sources deal to the opponent and their permanents. Your creatures, burn spells and attacks all scale up: a small ground attacker suddenly becomes a real threat.
Risks. It costs five mana with two red, and it does nothing on its own if your board has no threats. One removal spell answers it, and you have spent a full turn for nothing.
In the draft. Take it early if you are red, especially in an aggressive or burn-heavy deck. The red pairs with black, white or green play it best.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +6.8 win-rate points
Its place in the set
- Mythic: rank 9 of 20
- Red: rank 7 of 43
- Cost 5: rank 5 of 27
- Average pick: 1.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.4 % · 17,886 games
- 2 copies54.5 % · 268 games
Win rate since the set came out (card in hand)
- First two weeks60.5 % · 4,601 games
- Next two weeks59.6 % · 2,375 games
- After that64.9 % · 410 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Savannah Lions918 games · 59.9 % (instead of 56.0% expected)
- Chandra, Flameshaper952 games · 61.7 % (instead of 58.1% expected)
- Seismic Rupture697 games · 56.1 % (instead of 52.9% expected)
- Goblin Negotiation1,407 games · 56.5 % (instead of 53.9% expected)
Cards it wins less with
- Essence Scatter1,100 games · 54.0 % (instead of 57.1% expected)
- Strix Lookout1,754 games · 53.1 % (instead of 55.9% expected)
- Refute1,998 games · 54.4 % (instead of 57.0% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.



