Crackling Cyclops
Common · Creature — Cyclops Wizard
1.4WeakRank 269 of 271
48.3%Rank 256 of 274 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Almost unplayable and mostly sideboard material (1.4/10).
Why. A 0/4 for three mana that only becomes threatening on turns when you cast noncreature spells: each one gives it +3/+0 until end of turn. In a deck full of instants and sorceries it blocks well and can hit for 3 or 6.
Risks. With no noncreature spell to cast it is a 0-power wall that kills nothing. It needs a spell-heavy deck, and the bonus ends with the turn.
In the draft. Playable filler only in a deck with plenty of spells. Do not take it before your removal and your good creatures.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -2.4 win-rate points
Its place in the set
- Common: rank 88 of 90
- Red: rank 43 of 43
- Cost 3: rank 69 of 69
- Average pick: 12.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy50.6 % · 10,323 games
- 2 copies48.9 % · 3,492 games
- 3 copies45.9 % · 466 games
- 4 copies or more52.2 % · 186 games
Win rate since the set came out (card in hand)
- First two weeks48.5 % · 5,265 games
- Next two weeks48.2 % · 1,727 games
- After that51.4 % · 222 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Boltwave1,267 games · 47.9 % (instead of 43.4% expected)
- Seismic Rupture1,817 games · 50.2 % (instead of 46.5% expected)
- Bulk Up1,894 games · 49.3 % (instead of 45.6% expected)
- Niv-Mizzet, Visionary840 games · 46.4 % (instead of 43.0% expected)
Cards it wins less with
- Heroic Reinforcements810 games · 45.7 % (instead of 50.4% expected)
- Bloodfell Caves922 games · 46.2 % (instead of 50.0% expected)
- Drakuseth, Maw of Flames1,062 games · 45.5 % (instead of 48.4% expected)
Where it is played
R/U · 28 %
Played in 2.0% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




