Niv-Mizzet, Visionary
Mythic · Legendary Creature — Dragon Wizard
4.0WeakRank 236 of 271
46.8%Rank 265 of 274 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.0/10).
Why. A 5/5 flyer for six mana is a fine body on its own. The card draw only triggers off noncombat damage dealt to an opponent, so without the right sources it's mostly a big flyer.
Risks. Two colours, six mana, and a payoff that needs direct damage your deck may not have. One removal spell answers it before it does anything.
In the draft. Playable in blue-red as a big evasive finisher, no more. Don't pick it highly for the draw; you play it for the body.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -1.0 win-rate points
Its place in the set
- Mythic: rank 20 of 20
- Multicolour: rank 21 of 24
- Cost 6: rank 13 of 18
- Average pick: 4.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy47.7 % · 5,497 games
- 2 copies42.2 % · 116 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Seismic Rupture591 games · 48.4 % (instead of 44.0% expected)
- Kiora, the Rising Tide556 games · 53.1 % (instead of 49.1% expected)
- Rite of the Dragoncaller336 games · 47.9 % (instead of 44.0% expected)
- Boltwave502 games · 44.4 % (instead of 40.9% expected)
Cards it wins less with
- Grappling Kraken342 games · 39.8 % (instead of 44.5% expected)
- Wind-Scarred Crag382 games · 42.9 % (instead of 47.3% expected)
- Tranquil Cove356 games · 45.2 % (instead of 48.2% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




