Krenko, Mob Boss

Rare · Legendary Creature — Goblin Warrior

Pick rating

5.8PlayableRank 121 of 271

Observed strength

55.1%Rank 129 of 274 by win rate, card in hand · set average: 55.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Good playable that always makes the cut (5.8/10).

Why. A 3/3 that, each turn it can tap, creates as many 1/1 red Goblin creature tokens as you control Goblins, itself included. The count doubles every turn: if it survives, the game ends quickly.

Risks. It is legendary, costs four mana including two red, and draws the opponent's removal. It must survive a full turn on the battlefield before it can first tap.

In the draft. A strong rare for a red deck. Cast it when you can defend it, or once the opponent has spent their removal.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game55.1 %(set average : 55.7 %)
Card in the opening hand55.0 %(set average : 54.8 %)
Card drawn during the game55.1 %(set average : 56.4 %)

Gap when it is drawn, against the games where it is not : +1.8 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)87.0 %(set average : 61.0 %)

Its place in the set

  • Rare: rank 43 of 60
  • Red: rank 17 of 43
  • Cost 4: rank 20 of 44
  • Average pick: 2.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

11,304 games55.2 %(all pairs : 54.2 %)
8,116 games54.3 %(all pairs : 54.2 %)
7,021 games54.9 %(all pairs : 54.2 %)
6,086 games52.4 %(all pairs : 54.2 %)
901 games53.9 %(all pairs : 54.2 %)
219 games49.8 %(all pairs : 54.2 %)
179 games54.7 %(all pairs : 54.2 %)
165 games46.1 %(all pairs : 54.2 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand54.2 %· 3,235 games
All players, card in hand55.3 %· 14,578 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)56.0 %(set average : 55.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)52.4 %(set average : 53.5 %)

Win rate by number of copies in the deck

  • 1 copy54.3 % · 33,079 games
  • 2 copies52.2 % · 1,868 games

Win rate since the set came out (card in hand)

  • First two weeks55.5 % · 9,574 games
  • Next two weeks55.1 % · 4,384 games
  • After that54.7 % · 620 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Ashroot Animist

    42. Ashroot Animist

    7.0
  • Hidetsugu's Second Rite

    52. Hidetsugu's Second Rite

    6.8
  • Battlesong Berserker

    53. Battlesong Berserker

    6.8
  • Heroic Reinforcements

    78. Heroic Reinforcements

    6.4

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.