Pilfer

Common · Sorcery

Pick rating

5.6PlayableRank 135 of 271

Observed strength

55.6%Rank 111 of 274 by win rate, card in hand · set average: 55.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Good playable that always makes the cut (5.6/10).

Why. Two mana to see the opponent's hand and take their best nonland card. It is a one-for-one, but the information is a bonus: you know exactly what you still have to beat.

Risks. It does nothing on the battlefield. Late in the game the opponent's hand is often empty and the spell is a dead draw.

In the draft. Fine in black as a filler slot, not a mid-pack priority. Best in a controlling deck that wants to see the threat before answering it.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game55.6 %(set average : 55.7 %)
Card in the opening hand55.0 %(set average : 54.8 %)
Card drawn during the game56.0 %(set average : 56.4 %)

Gap when it is drawn, against the games where it is not : +2.5 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)45.0 %(set average : 61.0 %)

Its place in the set

  • Common: rank 27 of 90
  • Black: rank 21 of 43
  • Cost 2: rank 28 of 57
  • Average pick: 9.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

34,273 games55.0 %(all pairs : 54.3 %)
25,429 games54.7 %(all pairs : 54.3 %)
15,586 games54.5 %(all pairs : 54.3 %)
7,623 games51.3 %(all pairs : 54.3 %)
2,179 games55.3 %(all pairs : 54.3 %)
1,069 games52.2 %(all pairs : 54.3 %)
817 games49.3 %(all pairs : 54.3 %)
526 games51.0 %(all pairs : 54.3 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand55.4 %· 11,660 games
All players, card in hand55.7 %· 41,835 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)54.5 %(set average : 55.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)54.2 %(set average : 53.5 %)

Win rate by number of copies in the deck

  • 1 copy54.4 % · 76,422 games
  • 2 copies54.0 % · 11,474 games
  • 3 copies51.6 % · 768 games

Win rate since the set came out (card in hand)

  • First two weeks55.5 % · 23,068 games
  • Next two weeks55.8 % · 16,096 games
  • After that56.1 % · 2,671 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

B/U · 37 %B/R · 27 %

Played in 11% of the decks of the set

Other cards of the same cost and colours

  • Tinybones, Bauble Burglar

    38. Tinybones, Bauble Burglar

    7.2
  • Vampire Gourmand

    69. Vampire Gourmand

    6.6
  • Zul Ashur, Lich Lord

    109. Zul Ashur, Lich Lord

    6.0
  • Fake Your Own Death

    131. Fake Your Own Death

    5.6

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.