Slumbering Cerberus
Uncommon · Creature — Dog
6.0PlayableRank 107 of 271
56.1%Rank 95 of 274 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.0/10).
Why. A 4/2 for two mana, which hits hard early. It does not untap during your untap step, but with Morbid it untaps at the end of any turn in which a creature died, which happens fast in an aggressive deck.
Risks. It stays tapped until a creature dies, so it rarely blocks. With only two toughness it dies to almost any small blocker.
In the draft. A good pick for aggressive red decks with removal and frequent trades. In a slower deck, its drawback becomes a real burden.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : 0.0 win-rate points
Its place in the set
- Uncommon: rank 41 of 101
- Red: rank 15 of 43
- Cost 2: rank 22 of 57
- Average pick: 6.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.6 % · 54,642 games
- 2 copies56.3 % · 11,019 games
- 3 copies58.4 % · 1,612 games
- 4 copies or more55.0 % · 120 games
Win rate since the set came out (card in hand)
- First two weeks55.2 % · 18,366 games
- Next two weeks56.5 % · 10,007 games
- After that57.9 % · 1,534 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Broken Wings1,249 games · 54.7 % (instead of 51.1% expected)
- Grow from the Ashes2,674 games · 53.7 % (instead of 50.5% expected)
- Garruk's Uprising6,013 games · 57.6 % (instead of 54.8% expected)
Cards it wins less with
- Think Twice4,924 games · 53.4 % (instead of 56.0% expected)
- Bigfin Bouncer4,983 games · 53.7 % (instead of 56.3% expected)
- Refute4,146 games · 54.3 % (instead of 56.4% expected)
Where it is played
G/R · 40 %B/R · 32 %
Played in 8.4% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




