Vivi Ornitier

Mythic · Legendary Creature — Wizard

Pick rating

8.2Very goodRank 15 of 294

Observed strength

59.0%Rank 50 of 341 by win rate, card in hand · set average: 56.4%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

One of the very best mythics of the format (8.2/10).

Why. A 0/3 that grows and pings the opponent for one with every noncreature spell, and whose power turns into blue or red mana on your turn, once per turn. With enough spells it pays for part of your follow-ups.

Risks. With no noncreature spells it is a 0/3 that makes nothing. It wants two specific colours and dies to removal before it has built up value.

In the draft. Good in a blue-red deck rich in spells. In a creature deck it stays a wall. Take it alongside instants and sorceries.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game59.0 %(set average : 56.4 %)
Card in the opening hand59.2 %(set average : 55.2 %)
Card drawn during the game59.0 %(set average : 57.2 %)

Gap when it is drawn, against the games where it is not : +7.1 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)84.0 %(set average : 62.0 %)

Its place in the set

  • Mythic: rank 8 of 20
  • Multicolour: rank 3 of 41
  • Cost 3: rank 4 of 67
  • Average pick: 1.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

8,293 games57.4 %(all pairs : 55.6 %)
1,100 games52.3 %(all pairs : 55.6 %)
749 games53.4 %(all pairs : 55.6 %)

splash

420 games52.4 %(all pairs : 55.6 %)

splash

390 games53.1 %(all pairs : 55.6 %)

splash

388 games48.2 %(all pairs : 55.6 %)
297 games53.5 %(all pairs : 55.6 %)

splash

243 games51.0 %(all pairs : 55.6 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand58.4 %· 1,470 games
All players, card in hand59.7 %· 5,811 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)58.0 %(set average : 58.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)53.1 %(set average : 52.9 %)

Win rate by number of copies in the deck

  • 1 copy55.6 % · 12,449 games
  • 2 copies53.9 % · 191 games

Win rate since the set came out (card in hand)

  • First two weeks58.8 % · 3,024 games
  • Next two weeks61.2 % · 2,115 games
  • After that58.6 % · 672 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Jill, Shiva's Dominant // Shiva, Warden of Ice

    11. Jill, Shiva's Dominant // Shiva, Warden of Ice

    8.5
  • Samurai's Katana

    24. Samurai's Katana

    7.6
  • Emet-Selch, Unsundered // Hades, Sorcerer of Eld

    25. Emet-Selch, Unsundered // Hades, Sorcerer of Eld

    7.6
  • Shantotto, Tactician Magician

    26. Shantotto, Tactician Magician

    7.6

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.