Jill, Shiva's Dominant // Shiva, Warden of Ice
Rare · Legendary Creature — Human Noble Warrior // Legendary Enchantment Creature — Saga Elemental
8.5BombRank 11 of 294
62.6%Rank 11 of 341 by win rate, card in hand · set average: 56.4%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Incredible bomb, but not unbeatable (8.5/10).
Why. A three-mana 2/2 that bounces another nonland permanent when it enters: tempo against a threat, or a chance to replay one of your own permanents for its entry effect. Later, Shiva makes a creature unblockable two turns running, then taps the opponent's lands.
Risks. A fragile 2/2 body, and a bounce does not answer a threat for good. The transform costs five mana at sorcery speed and leaves Jill exposed.
In the draft. A very good blue rare: flexible tempo plus a finisher. Take it high in blue decks that like to replay their creatures.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +9.4 win-rate points
Its place in the set
- Rare: rank 5 of 74
- Blue: rank 1 of 41
- Cost 3: rank 3 of 67
- Average pick: 1.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy58.1 % · 38,232 games
- 2 copies60.6 % · 1,254 games
Win rate since the set came out (card in hand)
- First two weeks64.0 % · 9,991 games
- Next two weeks62.6 % · 6,187 games
- After that63.5 % · 1,934 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Choco, Seeker of Paradise801 games · 59.8 % (instead of 56.2% expected)
- Golbez, Crystal Collector955 games · 54.5 % (instead of 51.8% expected)
Cards it wins less with
- Louisoix's Sacrifice253 games · 47.4 % (instead of 50.8% expected)
- Absolute Virtue560 games · 53.8 % (instead of 57.1% expected)
- Insomnia, Crown City2,104 games · 53.4 % (instead of 56.7% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




