Jidoor, Aristocratic Capital // Overture

Rare · Land — Town // Sorcery — Adventure

Pick rating

3.8WeakRank 262 of 294

Observed strength

49.3%Rank 321 of 341 by win rate, card in hand · set average: 56.4%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A good playable, but is sometimes cut (3.8/10).

Why. A land that taps for blue and enters tapped, with an adventure side that mills half the opponent's library for six mana. You can play the land from exile afterwards.

Risks. Milling rarely wins a draft game by itself. The land enters tapped, a small tempo cost.

In the draft. A land with a bonus: playable in blue in place of an Island. Do not take it over a playable spell.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game49.3 %(set average : 56.4 %)
Card in the opening hand48.8 %(set average : 55.2 %)
Card drawn during the game49.6 %(set average : 57.2 %)

Gap when it is drawn, against the games where it is not : -1.1 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)33.0 %(set average : 62.0 %)

Its place in the set

  • Rare: rank 59 of 74
  • Colourless: rank 36 of 44
  • Cost 0: rank 23 of 23
  • Average pick: 8.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

2,623 games53.1 %(all pairs : 51.0 %)
1,962 games49.6 %(all pairs : 51.0 %)
1,651 games53.2 %(all pairs : 51.0 %)
1,361 games50.1 %(all pairs : 51.0 %)
739 games53.7 %(all pairs : 51.0 %)
341 games46.3 %(all pairs : 51.0 %)
306 games48.0 %(all pairs : 51.0 %)
190 games44.7 %(all pairs : 51.0 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand48.8 %· 763 games
All players, card in hand50.2 %· 4,592 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)53.2 %(set average : 58.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)48.8 %(set average : 52.9 %)

Win rate by number of copies in the deck

  • 1 copy51.1 % · 9,617 games
  • 2 copies48.5 % · 357 games

Win rate since the set came out (card in hand)

  • First two weeks50.0 % · 2,819 games
  • Next two weeks51.2 % · 1,379 games
  • After that47.5 % · 394 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Balamb Garden, SeeD Academy // Balamb Garden, Airborne

    67. Balamb Garden, SeeD Academy // Balamb Garden, Airborne

    6.6
  • Zanarkand, Ancient Metropolis // Lasting Fayth

    118. Zanarkand, Ancient Metropolis // Lasting Fayth

    6.0
  • Adventurer's Inn

    122. Adventurer's Inn

    5.8
  • Eden, Seat of the Sanctum

    142. Eden, Seat of the Sanctum

    5.6

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.