Tellah, Great Sage
Rare · Legendary Creature — Human Wizard
5.2PlayableRank 185 of 294
54.4%Rank 208 of 341 by win rate, card in hand · set average: 56.4%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.2/10).
Why. A five-mana 3/3 that creates a 1/1 colorless Hero creature token whenever you cast a noncreature spell. If four or more mana was spent on it, you draw two cards. With eight or more, Tellah is sacrificed and deals that much damage to each opponent.
Risks. It needs both blue and red, and many noncreature spells to generate value. The eight-mana sacrifice is mandatory but rare. Without spells it is an expensive 3/3.
In the draft. A good pick for a blue-red deck that plays many instants, sorceries and artifacts. It pays off through its triggers, not its stats.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +2.3 win-rate points
Its place in the set
- Rare: rank 45 of 74
- Multicolour: rank 33 of 41
- Cost 5: rank 19 of 29
- Average pick: 3.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.0 % · 24,216 games
- 2 copies55.2 % · 1,263 games
Win rate since the set came out (card in hand)
- First two weeks55.3 % · 6,547 games
- Next two weeks54.6 % · 3,851 games
- After that54.8 % · 1,258 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Vaan, Street Thief587 games · 51.6 % (instead of 48.3% expected)
- Louisoix's Sacrifice186 games · 49.5 % (instead of 46.8% expected)
- Summon: Brynhildr1,164 games · 54.2 % (instead of 51.6% expected)
- Memories Returning2,592 games · 58.0 % (instead of 55.7% expected)
Cards it wins less with
- Town Greeter1,323 games · 50.7 % (instead of 55.0% expected)
- Rabanastre, Royal City1,781 games · 49.2 % (instead of 53.0% expected)
- Hecteyes1,574 games · 50.7 % (instead of 54.2% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




