Bilbo, Luckwearer // Burglar's Plot
Uncommon · Legendary Creature — Halfling Rogue // Sorcery — Adventure
7.2Very goodRank 26 of 188
60.4%Rank 21 of 179 by win rate, card in hand · set average: 56.5%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid uncommon of the format (7.2/10).
Why. A creature that can't be blocked and loots on every hit. Its Adventure, at five mana, exchanges control of two nonland permanents that share a card type: for example your worst creature for the opponent's best. You get two uses out of one card.
Risks. A 1/1 dies to everything, and the loot only matters if Bilbo connects. The Adventure needs two nonland targets that share a card type and costs five mana: it only comes online on turn 5 or later.
In the draft. A good mid-pack card for blue decks. It shines with creatures already in play to swap, and it is better in decks that have a game plan beyond the loot.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +7.6 win-rate points
Its place in the set
- Uncommon: rank 6 of 55
- Blue: rank 3 of 28
- Cost 2: rank 11 of 55
- Average pick: 3.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.8 % · 38,765 games
- 2 copies58.2 % · 12,685 games
- 3 copies62.7 % · 1,268 games
Win rate since the set came out (card in hand)
- First two weeks60.1 % · 19,653 games
- Next two weeks60.5 % · 6,016 games
- After that61.1 % · 3,890 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Moment of Glory4,440 games · 56.2 % (instead of 52.8% expected)
- Bard, King of Dale2,354 games · 53.8 % (instead of 51.2% expected)
- Through the Forest Gate175 games · 52.0 % (instead of 49.3% expected)
- Thorin's Last Stand1,645 games · 53.5 % (instead of 50.9% expected)
Cards it wins less with
- My Precious // Allure of Power668 games · 46.3 % (instead of 52.1% expected)
- Gollum, Riddle Master689 games · 53.4 % (instead of 59.1% expected)
- Head of the Hunt1,050 games · 53.0 % (instead of 58.3% expected)
Where it is played
B/U · 56 %G/U · 52 %
Played in 17% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




