Master's Councillors
Uncommon · Creature — Human Advisor
6.6GoodRank 47 of 188
59.0%Rank 33 of 179 by win rate, card in hand · set average: 56.5%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid uncommon of the format (6.6/10).
Why. A two-mana 1/3 with vigilance, a good early blocker. It gets +2/+0 for each graveyard with seven or more cards in it, and makes the target player of your choice mill three cards each time you draw your second card of the turn. Mostly effective in a control deck that draws a lot.
Risks. The mill effect depends on a second draw each turn, which needs specific cards alongside it. Without that, it is just a 1/3 with vigilance, an honest but passive blocker.
In the draft. A decent filler for blue, more interesting in a draw-and-control deck. Do not take it before more active cards, but it fills the two-mana slot well.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +5.3 win-rate points
Its place in the set
- Uncommon: rank 15 of 55
- Blue: rank 5 of 28
- Cost 2: rank 16 of 55
- Average pick: 5.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.9 % · 29,131 games
- 2 copies57.0 % · 12,482 games
- 3 copies58.2 % · 3,790 games
- 4 copies or more63.1 % · 950 games
Win rate since the set came out (card in hand)
- First two weeks57.9 % · 17,892 games
- Next two weeks58.1 % · 6,480 games
- After that59.2 % · 3,975 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Gleaming Splendor267 games · 46.8 % (instead of 43.0% expected)
- Moment of Glory4,325 games · 54.9 % (instead of 52.2% expected)
- Wizard's Staff403 games · 43.4 % (instead of 40.8% expected)
- Settle the Wreckage4,514 games · 58.4 % (instead of 55.9% expected)
Cards it wins less with
- The Notary Hobbits157 games · 44.6 % (instead of 51.0% expected)
- Key to the Side-Door230 games · 45.2 % (instead of 51.1% expected)
- Thranduil, the Elvenking160 games · 42.5 % (instead of 47.8% expected)
Where it is played
B/U · 61 %U/W · 51 %
Played in 15% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




