The Queen of Dale
Mythic · Legendary Creature — Human Noble
7.2Very goodRank 25 of 188
58.5%Rank 40 of 179 by win rate, card in hand · set average: 56.5%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A very good mythic of the format (7.2/10).
Why. A two-mana 2/1 that filters your hand each time the opponent casts their first noncreature spell of the turn. If you discard a nonland card, you also get a 1/1 Human Soldier. Against an opponent who plays Adventure spells or enchantments, it produces value every turn.
Risks. It does nothing against an opponent who only chains creatures, and its 1 toughness makes it fragile to any damage effect. Recruiting also forces you to discard: with no spare card in hand, you often lose a good card for mere filtering.
In the draft. A very good white two-drop, to take fairly high. It is better the more your deck is full of cards you are happy to replace (extra lands, marginal cards).
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +5.6 win-rate points
Its place in the set
- Mythic: rank 9 of 15
- White: rank 8 of 28
- Cost 2: rank 10 of 55
- Average pick: 2.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.1 % · 8,060 games
- 2 copies59.4 % · 138 games
Win rate since the set came out (card in hand)
- First two weeks59.6 % · 2,586 games
- Next two weeks58.6 % · 848 games
- After that61.1 % · 424 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Bard, King of Dale364 games · 54.9 % (instead of 50.8% expected)
- Thorin's Last Stand620 games · 53.5 % (instead of 50.5% expected)
- Bilbo's Gambit161 games · 52.8 % (instead of 50.2% expected)
- Enchanted River's Grasp2,981 games · 56.8 % (instead of 54.2% expected)
Cards it wins less with
- Iron Hills Stalwart740 games · 50.7 % (instead of 53.9% expected)
- Bothersome Noisemaker874 games · 55.3 % (instead of 58.6% expected)
- Glóin the Mighty // Easy Pickings1,166 games · 55.1 % (instead of 57.4% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




