Kíli the Resourceful
Rare · Legendary Creature — Dwarf Scout
8.6BombRank 7 of 188
63.1%Rank 5 of 179 by win rate, card in hand · set average: 56.5%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the 10 best cards of the set (8.6/10).
Why. A two-mana legendary 1/2 that draws a card whenever another Dwarf or Equipment enters under your control, once per turn. With an enduring story (three artifacts, legendaries or Sagas, itself included), you may pay zero instead of the equip cost of the first equip ability you activate each turn. A cheap card engine.
Risks. Its body is small and protects nothing. Without enough Dwarves and Equipment it draws too little, and the reduced equip cost needs three permanents that count toward the story.
In the draft. Good card in a white Dwarf or Equipment deck, more of a red-white plan. Play it early, on turn 2, to collect as many draws as possible.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +9.8 win-rate points
Its place in the set
- Rare: rank 2 of 53
- White: rank 1 of 28
- Cost 2: rank 3 of 55
- Average pick: 2.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy57.9 % · 16,602 games
- 2 copies60.0 % · 1,238 games
Win rate since the set came out (card in hand)
- First two weeks62.8 % · 5,634 games
- Next two weeks64.0 % · 1,475 games
- After that65.8 % · 889 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Key to the Side-Door323 games · 58.2 % (instead of 53.3% expected)
- Bilbo's Gambit363 games · 56.7 % (instead of 52.1% expected)
- Smaug's Fury1,563 games · 58.1 % (instead of 56.0% expected)
- Dwalin, Weaponmaster2,665 games · 61.2 % (instead of 59.5% expected)
Cards it wins less with
- Master's Councillors1,096 games · 52.7 % (instead of 57.9% expected)
- Lake-town Toymaker1,002 games · 50.6 % (instead of 55.4% expected)
- Gollum, Silent Slinker // Meager Meal1,089 games · 56.5 % (instead of 59.6% expected)
Where it is played
R/W · 25 %
Played in 5.4% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




