Dwarven Mattock
Uncommon · Artifact — Equipment
5.6PlayableRank 90 of 188
55.1%Rank 91 of 179 by win rate, card in hand · set average: 56.5%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (5.6/10).
Why. A two-mana Equipment that automatically attaches to a Dwarf you control as it enters: +2/+2 and ward 1. The Dwarf becomes much bigger and costlier for the opponent to target from turn 3.
Risks. With no Dwarf in play, you have to pay three mana to equip it, which is expensive for a modest bonus. Ward 1 doesn't bother an opponent with spare mana. The enters trigger is empty without a Dwarf.
In the draft. A card for a deck with several Dwarves, like red-white. Take it only if you already have Dwarves to equip; otherwise leave it.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.4 win-rate points
Its place in the set
- Uncommon: rank 32 of 55
- Colourless: rank 8 of 22
- Cost 2: rank 28 of 55
- Average pick: 6.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.8 % · 22,238 games
- 2 copies56.4 % · 5,161 games
- 3 copies58.3 % · 573 games
Win rate since the set came out (card in hand)
- First two weeks55.9 % · 9,197 games
- Next two weeks55.4 % · 2,441 games
- After that56.4 % · 1,503 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Bilbo's Gambit464 games · 55.4 % (instead of 49.9% expected)
- Key to the Side-Door728 games · 54.3 % (instead of 51.2% expected)
- Orcrist, Goblin-cleaver773 games · 53.6 % (instead of 50.7% expected)
- Sting, Bilbo's Sword1,255 games · 54.2 % (instead of 51.3% expected)
Cards it wins less with
- Smaug, Wicked Worm671 games · 51.0 % (instead of 55.5% expected)
- Long-Bodied Grey Dog1,783 games · 49.8 % (instead of 53.7% expected)
- Goblin-town2,506 games · 53.0 % (instead of 56.7% expected)
Where it is played
R/W · 57 %
Played in 8.6% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




